Mirelurks moira kelly biography
- The Wanderer was trapped in the same, mundane bunker for almost 2 decades.
- This page follows the adventures of Kelly Hardie, a character based on my own younger self, as he travels the post apocalyptic wastelands of Fallout.
- In 2240, the Castle was partly destroyed by gigantic Mirelurk, and most of the Minutemen leadership died.
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Pre-1700 • 1700s • 1800s • 1900s • To 2070 • 2070-Great War • Great War • Great War to 2100 • 2100s • 2200s • Birthdates
Timeline
The following is a timeline of events throughout the Fallout Series.
Background
Events below must be specifically referenced by date and appropriate references added for each. The timeline uses present tense.
Game year
An overview of the Fallout timeline by year.
Pre-War
To 1700
Year | Event | Appears | Source |
---|---|---|---|
1000 B.C. | The Adena Native American culture begins. | Fallout 76 | [1] |
200 B.C. | The Adena Native American culture ends. | Fallout 76 | [1] |
1066 | The Battle of Hastings takes place. | Fallout 3 | [2] |
1568 | The Azuchi-Momoyama period begins in Japan. | Fallout 4 | [Pub 1] |
1603 | The Azuchi-Momoyama period ends in Japan. | Fallout 4 | [Pub 2] |
1612 | John Smith disco
This list can and will be added to and expanded upon as necessary, or as is seen fit. Post below the line: The year is 2281, and the Capitol Wastes are changing once more. Since the fall of Jerusalem and the DC Crusade to Colonel Nathaniel Roarke and the Last Legion, a wall of iron has come down around DC. As brutal and dominating as the Crusade were, the Last Legion have managed to outdo them, crushing many the rival forces of DC under their heel as they reeled in the wake of the DC Riots. Only the Brotherhood and the Enclave truly weathered the storm. Months
Justified Tutorial"Catch one" refers to getting a new Mon. "Seems you'll need a bit of a tutorial... (sighs) Very well, we'll start simple." — Warren Vidic, Assassin's Creed, with a big ol' lampshade As games become more and more complex and the basic functions required become more numerous, players become less interested in reading through 20+ pages of manual just to find out how to open the inventory. For that reason, game designers are increasingly relying on integrated tutorials to tell the player what to do as they play through the early parts of the game. One way of doing this is to have the characters tell the player how to do their thing throughout the game. This can be conveniently made diegetic if the player character is a Kid Hero or New Meat, but if the protagonist is some kind of soldier or otherwise trained character it rather spoils the game's atmosphere to make them look like a rookie. It's even worse when the protagonist is being told stuff they already know, and the designers couldn't think of a way to work in a tutorial. To this end, Copyright ©rimpair.pages.dev 2025 |